4/5/2023 0 Comments Pixel 3xl batman arkham cityFluctuations between the two in terms of range are likely, and both can hit 1920x1080 at times - but once again, it shows Microsoft's machine failing to match expectations. So, for example, a pixel-count result of 1536x1080 on Sony's enhanced PS4 delivers the same 1408x1080 number on Xbox One X in the exact same frame of a cut-scene. However, the surprise here is that in some scenes, the DRS results are actually higher on PS4 Pro. Our lowest count here is 1408x1080: 73 per cent of the target full HD resolution. First of all, resolution scaling on Xbox One X is far more aggressive, kicking in with cutscenes featuring a lot of opponents, or while rendering expansive city views. Things are different for Return to Arkham's second entry, Batman: Arkham City, but this upgrade falters in other areas. For everyone else though, 45fps isn't the best way to display the game and it's telling that even with a DRS implementation targeting a max 1080p, there are still drops from the performance target, some of which may well be related to background data streaming. It's a baffling state of affairs for sure, but possibly worth checking out if you have a FreeSync screen - there's no tearing in this one (which presents challenges for Xbox's adaptive sync implementation) so it could work out pretty well. The problem here, of course, is that 45 unique frames generated per second does not divide equally into the 60 refreshes of a standard display, meaning that the game presents with a constant judder. So where has the GPU power gone? A 60fps target would be fantastic but instead the developer decides to target 45fps instead. The result? A regular PS4 pushes better quality shadows than Xbox One X. In fact, shadows retain the same low-res, blurry preset as before, which was dialled back in comparison to both PlayStation 4 consoles. In terms of textures, shadows and effects, the X version takes the regular Xbox One's visual settings, and presents it all at a higher resolution with no other enhancements. Here's what you need to know.Īlso curious is that the DNA of the base Xbox One version still remains strong in this enhanced release. The Return to Arkham collection fares poorly on Xbox One X. Arguably, X is presenting what the base machine should have delivered in the first place. The good news is that this is an improvement over the base Xbox One's lower bound of 1024x1080, but it's still some way short of the 4x resolution boost the Xbox One X was architected to deliver. It still potentially allows for scaling by small margins where necessary, but seemingly this is rare to catch based on our tests. Arkham Asylum sticks closer to its maximum 1920x1080 due to its relative simplicity. Curiously, dynamic scaling on the horizontal axis is retained from the base consoles, most notably in Arkham City. However, the fact is that both Arkham titles only target 1080p on Xbox One X - with a surprise, and somewhat unwelcome twist. The principal design objective of the enhanced consoles is to deliver smoother, higher resolution experiences for ultra HD displays. In common with the PS4 Pro upgrade, the X patch shows none of this ambition. But Virtuos instead took the hard road with more involved changes - and that deserves some respect. Developer Virtuos could have ported the original game as-is to PS4 and Xbox One - and maybe it should have, by keeping it simple and only remastering the dodgy video sequences and low res textures, while ramping up resolution to 1080p. Lighting, reflections, particle effects, textures, and even character faces were redone from scratch, and while the reaction to some of these changes was mixed, it's hardly a lacklustre effort. To recap, this remaster transplanted the original Unreal Engine 3 experience to the more modern UE4, weaving in new visual features. There's a lot to cover here, but let's start with the first of the two games in the collection: Arkham Asylum. In fact, it's easily the worst 'enhanced patch' we've seen on Xbox One X. Somehow, despite having access to a significantly more powerful hardware spec, the recently released X upgrade for the controversial remaster manages to be even more of a let-down. The superb Arkham Knight never received any kind of upgrade for PlayStation 4 Pro and Xbox One X, while the Return to Arkham patch for Sony's super-charged PS4 ranks as one of the most disappointing upgrades we've witnessed - until now. It may have taken some time, but virtually every major franchise has eventually transitioned successfully to at least one of the enhanced consoles - but the lack of a decent Batman: Arkham experience for the 4K consoles is disappointing.
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